Widget.vala
/*
Copyright (C) 2014 Johan Mattsson
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 3 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
*/
using Cairo;
using Math;
namespace BirdFont {
public abstract class Widget : GLib.Object {
public double margin_bottom = 0;
public double widget_x = 0;
public double widget_y = 0;
public abstract double get_height ();
public abstract double get_width ();
public abstract void draw (Context cr);
public WidgetAllocation allocation = new WidgetAllocation ();
public static void draw_rounded_rectangle (Context cr, double x, double y, double w, double h, double radius) {
// fixme radius is padding not margin
cr.move_to (x, y + radius);
cr.arc (x + radius, y + radius, radius, 2 * (PI / 2), 3 * (PI / 2));
cr.line_to (x + w - radius, y);
cr.arc (x + w - radius, y + radius, radius, 3 * (PI / 2), 4 * (PI / 2));
cr.line_to (x + w, y + h);
cr.arc (x + w - radius, y + h, radius, 4 * (PI / 2), 5 * (PI / 2));
cr.line_to (x + radius, y + h + radius);
cr.arc (x + radius, y + h, radius, 5 * (PI / 2), 6 * (PI / 2));
cr.line_to (x, y + radius);
cr.close_path ();
}
public virtual void layout () {
}
public bool is_over (double x, double y) {
return widget_x <= x <= widget_x + get_width ()
&& widget_y <= y <= widget_y + get_height ();
}
public bool is_on_screen () {
return (widget_y <= 0 <= widget_y + get_height ())
|| (widget_y <= allocation.height <= widget_y + get_height ())
|| (0 <= widget_y <= allocation.height);
}
public virtual void key_press (uint keyval) {
}
public virtual void focus (bool enter) {
}
public virtual void button_press (uint button, double x, double y) {
}
public virtual void button_release (uint button, double x, double y) {
}
public virtual void double_click (uint button, double x, double y) {
}
public virtual bool motion (double x, double y) {
return false;
}
}
}